Upper Gratia occupies the shores of lake Voz and the surrounding lands of the Vozpell. The Upper Gratians, or Vozpelli, are not exactly a unified country and not exactly a group of independent city states. Each of the ten cities acts independently in local matters, but all send representatives to the great council, which makes policy for the entire region. The cities are sometimes fracticious, but are united by common culture, language, much trade, and a need for mutual defense.
The ten cities of Upper Gratia ordered by population are Pell, Voz, Adyama, Qustul, Silwa, Wadi, Tenebris, Daraw, Raqaba, and Met. Each city has its own distinct flavor, with governments and economic activities varying widely. Governments range from Pell’s king to the priest lords of Daraw to the free-wheeling democracy of Silwa. Several Upper Gratian Cities are largely carved from canyon walls.
Upper Gratian cities and society are less conservative and more open to the outside world than their lowlander counterparts, due to their greater proximity to other societies. However, each city is somewhat obsessed with its own glorious past, and may sometimes seem arrogant or condescending to outsiders. Upper Gratians have a reputation for both religiousness and greed-somewhat paradoxical to outsiders but perfectly sensible to them, since status in the afterlife is determined by what sort of tomb provisions one can afford. Despite this materialism, or perhaps because of it, the Path originated here. Upper Gratians are also very fond of games and contests, which allow the ten cities to vent some competitive urges harmlessly.